Cyberpunk / Real-time area control

No turns.
No waiting.
Just fun.

Lead a corporation. Take control of Urbana.
A cyberpunk strategy game played in real time.

2–5 PLAYERS10–15 MINUTES14+ AGESREAL-TIME AREA CONTROL

01 / A city worth taking

THE FUTURE
IS FOR SALE.
TAKE YOUR SHARE.

Welcome to Urbana. The lights are bright.
The competition plays dirty.

You lead a corporation competing for control of Urbana’s high-tech market. Deploy agents and deliver goods to the districts you want to control, while your rivals do the same.

Everyone plays at the same time during the five-minute Action Phase. Watch the other players, adapt your plan, and act before time runs out.

THE CITY IS SHARED. YOUR AMBITIONS ARE NOT.

02 / Action phase

05:00

FIVE MINUTES OF SIMULTANEOUS PLAY.

FIVE MINUTES TO ACT.
EVERYONE PLAYS AT THE SAME TIME.

01

Put agents on the ground.

Play Action cards to deploy agents and move goods toward the districts you want to control.

02

Keep the supply moving.

Each district needs specific goods. Move the right supplies into the districts you aim to control so you can score when the action ends.

03

When time runs out, count the cost.

The player with the most agents in a district controls it and can score by supplying its needs. After scoring the districts, players lose points for Action cards left in their hands.

FIVE MINUTES OF ACTION. THEN THE SCORING PHASE.

03 / City intelligence

WELCOME TO URBANA.
WATCH YOUR MARKET SHARE.

Five corporations want the same thing.
Everything.

Original Hyperwars illustration of Lower CityORIGINAL GAME ART / NIKLAS HOOK

SELECT A DISTRICT

Lower City

Beneath the towering skyline, the streets stay busy. Explore the lower levels of Urbana.

A CITY BUILT ON TECHNOLOGY.
A FUTURE OWNED BY THE BIG FIVE.

04 / On the table

REAL PIECES.
REAL-TIME PRESSURE.

01 / THE WHOLE CITY, WITHIN REACH
02 / AGENTS. GOODS. OPPORTUNITIES.
DISTRICT BOARDS / ACTION CARDS / AGENTS / GOODS

Choose which districts to contest.
Get your agents and goods into position.

05 / Briefing room

KNOW THE RULES.
BEAT THE CLOCK.

Read the rulebook, watch a playthrough, and get ready to make every second count.

Is the whole game only five minutes?

The Action Phase lasts exactly five minutes. Scoring follows, bringing a full game to approximately 10–15 minutes.

Do players take turns?

No individual turns during the Action Phase: all players act simultaneously.

How many people can play?

Hyperwars is designed for 2–5 players, ages 14 and up.

Reviews & videos

REVIEWS & PLAYTHROUGHS.

Hear from the people who have brought Hyperwars to their tables.

Kickstarter preview / I Teach Her She Wins

Hyperwars: preview, comedy sketch & bloopers

Watch on YouTube ↗

Bring the fight for Urbana to your table.

YOUR COMPETITION
ISN’T WAITING.

Follow Hyperwars ↗

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